

The second refers to the lindens wanting a uniform in-world experience for everyone, so that one person will see much what another does. The first line refers to those that will throw up their hands and scream I am leaving cos of change. Reply DeleteĬonnie in a Sec 25 February 2012 at 23:24 And Linden Lab wouldn’t like it, or I am the more deceived. If the Phoenix/Firestorm team were to do this there would be an uproar from the side of their users, no doubt. So they might just as well drop development and support and simply block their viewers from connecting to the Second Life grid.


But I also understand they are neither Linden Lab’s employees nor contractors who must deliver. Linden Lab may be just a bit too confident in their powers.Īnother crucial point beside the user reactions: How will TPV developers respond to this? As far as I understand they will have to accept terms and conditions which are neither exactly sensible nor acceptable nor tolerable. Their risk lies in _behaving_ like Apple but IMHO not _being_ anything like Apple. So Linden Lab’s proprietary policy might backfire but not necessarily. I understand that the official Linden viewer and its interface have much improved compared to the early versions but I personally think it’s still not good enough, so what I’ve described in the last paragraph may still apply. That’s when they will stop playing altogether.« Then they will reach the point where they ask themselves what the heck they are playing Second Life for anyway. Then the frequency of sessions will drop. They will just find, at a rather sub-conscious level, handling the Linden Viewer somewhat tedious, so their sessions will get shorter. »People probably won’t even mainly stay away because of a conscious decision. I’ve already described this mechanism on this blog on November, 26: The only real risk for Linden Lab from the users’ side that I can see is a different one and one which will be very dangerous marketing-wise: erosion. Even if the sole option were the official Linden viewer. Most people will be very grumpy but they will love playing Second Life too much to drop it and will choose one of the remaining available options. The decisive question is whether people will make a deliberate decision to leave Second Life because the viewer of their choice or its core features they have learned to love are no longer available. Raymond Martinek 25 February 2012 at 07:51
